using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;

namespace MG3D
{
     public interface IViewer
    {
        bool InitFailure{ get; }
        int FrameRate{ get; set; }
        int RealFrameRate{ get; }

        void Render();
    }
}
